| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Dave Stark
6105
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Posted - 2014.06.02 19:29:00 -
[1] - Quote
Gevlon Goblin wrote:Khanh'rhh wrote: They are very much min/maxing within a certain effort threshold; not everyone is content to make virtual space money their whole reason for existence, and would rather spend a fraction of the time for a moderately reduced return than poopsock it like you do.
So they are min/maxing over 0.5% LP/hour gain by some faction mod but ignore that moving a few systems away could triple their income. Got it. except it's not going to be triple income for long if things like derived standings **** up their ability to move around and reduce them to farming level 1 missions in an effort to repair said standings.
honestly; almost every time you hit "post" you demonstrate lack of understanding about almost any topic you care to comment on. |

Dave Stark
6120
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Posted - 2014.06.03 07:41:00 -
[2] - Quote
Gevlon Goblin wrote:Khanh'rhh wrote:People don't min/max which LP store they go to, because it is wholly too much effort for a freaking video game. They do, on the whole, use the right ships for the job though, which your flimsy attempts to distract from have missed. So they min/max something marginal (their ship) but ignore something that could double/triple their income. Fully understandable. Or maybe they bling their ships not to optimize income, but for the mere action of blinging the ship. Which case they'd love to do it with a super.
they don't ignore it though, as i have explained. it seems you're more ignorant of game mechanics than they are of isk/lp conversions. |

Dave Stark
6187
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Posted - 2014.06.03 18:25:00 -
[3] - Quote
Gevlon Goblin wrote:Dave Stark wrote:they don't ignore it though, as i have explained. What you explained is nonsense. They have no need or reason to move from SoE or Thukker Tribe until the majority of the mission runners get brains (= never). These factions have very high LP/ISK conversion for years compared to normal highsec factions.
please stop being wrong. just for once? yeah?
good luck running missions with hostile faction police on every gate, because you destroyed your standings. also, the hassle you'll encounter moving your high isk/lp goods to market. |

Dave Stark
6192
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Posted - 2014.06.04 06:40:00 -
[4] - Quote
Khanh'rhh wrote:The people you are talking about will min/max their ship, but not their LP conversions. I know, I know, you can't understand this, but that's how people work - they want to have fun in a game, not look at their LP conversion graphs.
not to mention that maxing your isk/lp conversion isn't the same as maxing your isk/hour. |

Dave Stark
6205
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Posted - 2014.06.05 18:28:00 -
[5] - Quote
Gevlon Goblin wrote:Only intelligent counterarguments would affect dev decision.
wrong.
look at freighters. |

Dave Stark
6260
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Posted - 2014.06.09 17:36:00 -
[6] - Quote
Buzz Dura wrote:If we want people not to get stuck in the solo raven in NPC corp end game issue. What about automatic message from CCPevery week after 2 month of sub with link to the corp search tool, the forum : EVE Corporations, Alliances and Organizations Center.
What about real bonus for beeing in player driven corp ? like : +1% LP +1% bounty -1% manufacturing time +1% skill training rate
!these would not harm the game play at all but with great mind effects !!
Giving high sec supers for mining and PVE , not orth the thread..
doesn't really do anything for the 50%, 40%, 10% split in player demographic, it just encourages people to play in 1 man alt corps. we don't need more 1 man alt corps, we need more players interacting with the existing playerbase. |
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